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Aces Up!
Badge tips Be aware of the three hour time limit for Wing Walker! Also be aware that cards removed by planes do not count towards this badge. Long card-removing streaks and train points don't affect whether you win or lose but they can result in bonus tokens for badges requiring tokens. Train points are awarded for removing cards in increments of four: removing four cards in one turn will fill up one half-car of the train. Train car points are 5+5, 10+10 and 15+15, so the highest Train Bonus possible is 60 points. For badges requiring winning hands, if you get stuck, use Undo rather than New Game to go back to where you had open column(s) and try putting the top cards in different spots. See Game Tips for more. For badges requiring you add planes to your squadron, try not to use planes to shoot out cards or move them anywhere but the tops of the columns. A perfect game puts five planes in your squadron. Note that cards you shoot away with your planes don't count for "remove cards" badges. For game or hand wins, or to get through "remove cards" badges faster, see Game tips. Game tips ALWAYS read a game's How to Play, and also check for a Hints or Tips tab and/or Tutorial. They do help! Don't draw new cards until your columns end with one card of each suit. Whenever possible, move your aces to a blank space. This will give you a plane ("Flying Ace") that you can use to shoot away any card; but if you can avoid shooting, the plane will go into your squadron. You can also move an ace to any spot in a different column one time. You'll forfeit its plane, but you can sometimes clear up long columns of cards this way. Use empty spaces wisely. Use them first to clear any same-suit cards in a column. Don't move aces into empty spaces unless you've first used the space for all other possible moves, such as clearing out long columns of same-suit cards. Never move an ace onto a column that contains its suit's king, unless you know you can move it later to an empty column. Similarly, the only way to remove a king that's below its suit's ace in a column without using a plane is to move the king to an empty space to expose the ace. If you lose a hand, you can hit Undo to go back one move at a time. Try to figure out where you got stuck and use a different method to win a hand. Often just putting your aces or kings in different columns will make the difference between a win and a loss. You can undo all the way back to the start of the hand (and fairly quickly) if you have a real mess. More about Aces Up! Clicking the little plane next to your rank icon will open the hatch door to show how many planes you need to fill your current squadron. You get one free plane for every hand you win. Virtually every hand can be won in this game. This is my second such streak.. I had to start it over as I finally got a hand I couldn't crack during the first one.Although you need 8 planes for a squadron, it's possible to complete a squadron in one hand. If you have 3 planes left after a hand and keep all 4 planes in the next, your bonus plane for winning the hand will complete the squadron. The Power of 3 badge was originally published as requiring 333 planes, but Pogo reduced it to 33, claiming "typo". This game ranks up relatively fast early on and can be finished with some dedicated time during the long final ranks. The better you get at preserving your planes, the faster you'll rank up. This game used to have a bug where an ace would sometimes fall to the ground. If you shot away a top card at the end of the game and quickly moved the final ace to its spot, the shot-away card would remain up top while the ace fluttered away. Even though you'd still get credit for the win, this fun little bug seems to have been fixed. Rank badges in this game are reminiscent of World War I planes that were painted with squad insignias or mascots. In World War II, pilots began painting comic book characters and pin-up girls on their planes. |
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